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Death Master

Death Master CR 16

Source NPC Codex pg. 230
XP 76,800
Half-elf cleric of Urgathoa 5/evoker 5/mystic theurge 7
NE Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +28

Defense

AC 28, touch 13, flat-footed 28 (+12 armor, +3 deflection, +3 natural)
hp 182 (5d8+5d6+7d6+100)
Fort +14, Ref +7, Will +20; +2 vs. enchantments
Immune charm monster, fireball, lightning bolt, sleep

Offense

Speed 20 ft.
Melee +1 heavy mace +10/+5 (1d8+2)
Special Attacks channel negative energy 4/day (DC 11, 3d6), hand of the acolyte (8/day), intense spells (+2 damage)
Spell-Like Abilities (CL 5th; concentration +10)
8/day—bleeding touch (2 rounds)
Evoker Spell-Like Abilities (CL 5th; concentration +8)
6/day—force missile (1d4+2)
Cleric Spells Prepared (CL 12th; concentration +17)
6th—antimagic fieldD, heal, word of recall
5th—flame strike (3, DC 20), slay livingD (DC 20), wall of stone
4th—death wardD, dimensional anchor, freedom of movement, spell immunity, unholy blight (DC 19)
3rd—contagion (2, DC 18), dispel magicD, invisibility purge, prayer, summon monster III
2nd—cure moderate wounds (2), death knellD (DC 17), hold person (DC 17), silence (DC 17), spiritual weapon
1st—cause fearD (DC 16), cure light wounds (3), deathwatch, entropic shield, obscuring mist
0 (at will)—bleed (DC 15), detect poison, mending, stabilize
D Domain spell; Domains Death, Magic
Evoker Spells Prepared (CL 12th; concentration +15; 15% spell failure)
6th—forceful hand, freezing sphere (DC 19), mislead
5th—stilled dimension door, telekinesis, wall of force (2)
4th—black tentacles, fire shield, stilled fireball, greater invisibility
3rd—displacement, fireball (DC 16), fly, haste, invisibility sphere, lightning bolt (DC 16)
2nd—false life, flaming sphere (DC 15), gust of wind (DC 15), invisibility, mirror image, misdirection
1st—comprehend languages, expeditious retreat, feather fall, magic missile (2), unseen servant
0 (at will)—dancing lights, detect magic, mage hand, read magic
Opposition Schools abjuration, enchantment

Tactics

Before Combat The mystic theurge casts deathwatch, false life, freedom of movement, and spell immunity.
During Combat The mystic theurge casts attack and slaying spells.
Base Statistics Without false life and spell immunity, the theurge’s statistics are hp 168; Immune sleep.

Statistics

Str 12, Dex 10, Con 18, Int 16, Wis 20, Cha 8
Base Atk +8; CMB +9; CMD 22
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Command Undead, Craft Magic Arms and Armor, Craft Wondrous Item, Extra Channel, Improved Initiative, Scribe Scroll, Skill Focus (Perception), Still Spell, Toughness
Skills Heal +13, Intimidate +9, Knowledge (arcana, planes) +16, Knowledge (dungeoneering, history, local, religion) +11, Perception +28, Ride +0, Spellcraft +16
Languages Abyssal, Common, Elven, Infernal, Undercommon
SQ aura, arcane bond (staff of swarming insects), combined spells (4th), elf blood
Combat Gear staff of swarming insects; Other Gear +3 mithral full plate, +1 heavy mace, amulet of natural armor +3, belt of mighty constitution +4, cloak of resistance +3, hat of disguise, headband of mental prowess +4 (Int, Wis), ring of protection +3, 5,838 gp

A death master slings a spell with each stride.